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SHRINE OF EPIPHANY
3D Environment - Rendered in Unreal Engine
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FINAL RENDERS
SHRINE OF EPIPHANY
A sci-fi, Unreal Engine 4 environment developed in homage to my favorite game franchise - Halo.
DEVELOPMENT
Close attention was paid to the angular designs of the Halo Forerunner architecture, and the lighting was used to emphasize the sterile and majestic feel of the place.
Joshua Ang
3D Modeller and Concept Artist
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